Have multiple towers firing at them and try to get rid of them quickly. They can take the fire of your towers while the tougher and slower monsters pass by, so they can act like a living shield, but if you don't shoot them, they will quickly reach your orb again and again, resulting in a very high mana toll for the repeated banishments. Swarm monsters are easy to kill (usually one shot), and cheap to banish, but they come in very large numbers, and run very fast. Watch out for fast monsters that run by your towers and can reach your orb more than once before being killed. Each time a monster gets to your orb, its banishment cost increases. This costs you some mana tougher monsters take more mana to banish. When a monster is just about to crush your orb, the orb will banish it back to its spawning location. If an apparition flies by, and your towers are busy killing monsters, click on the apparition to have the towers target it. If a monster with a high armor level approached however, a strong gem might be very useful - the monster's armor will absorb most of the damage weaker gems can inflict.Ĭlick on a monster to view info about it, but also to highlight it for your towers to shoot. It's better to have more towers with somewhat weaker gems in them, than a few towers with stronger gems. Look at the range indicator (yellow circle) of the inserted gem to see how far it can shoot, and place it in a tower that can give it the longest path to cover. It might be worth placing a tower at one square distance from the path instead of right next to it. If you want to shoot them, they should be in the gem's range you want to place in the tower. Place your towers in positions where they can cover the longest path possible, but also look out for beacons, shards, nests, and tombs. Try to avoid making gems containing more than three base types. If you want a gem to have a strong special ability, but also benefit from the triple (or dual) bonuses, create 2 or 3 grade 1 gems, each of a different type, combine them together, and then build onward using only pure gems of the type you want to boost. So if you want to use the special ability of a gem, combine it only with gems of the same type. If you combine two gems of different types, you get both specials but with a decreased power. ![]() Pure gems have the strongest special abilities. ![]() ![]() These bonuses can be further increased with the Dual gem and Triple gem mastery skills. I don't know if the multiplier will get much higher if you go through every wave and then summon all the monsters you need on wave 1337 but I think it is worth a try.Dual gems are superior to pure gems, they get bonuses to their damage, range, and firing speed. I have gotten a x50ish this way after killing roughly 2000 monsters. If you summon the exact number of monsters you have killed then you won't get a high multiplier. This also means that you won't kill every single monster by the end of the match and you will need to attack the Crafting Pylon to end the match. I dont' know what the exact formula is, but to get the highest multiplier out of summoning you need to summon one monster less than the total number of monster kills you have. I am sure you have noticed this while playing, but on non-endurance matches you get a multiplier for summoning large numbers of extra monsters. With the Crafting Pylons the number of waves you beat doesn't have an affect on your score, they use the summoning multiplier. I think the issue is that the Crafting Pylons don't calculate your score the same way as the endurance matches.
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